Project X is something that happens every year where we work each year in groups to conduct a final outcome for design for good and benefitting an issue thats surrounding the world today. Instead of writing loads of blogs dedicated towards this decided to write a blog on the journey then a separate one on the design process.
This year as a collective we decided to go towards the NHS as our chosen topic to pursue as a group. At first we had to create a game which would replica the topic we was going to use within the display within the canteen in a few weeks.
The first thing we did was write down a bunch of aspects that we felt were important within the NHS, Within the group we had to dedicate aspects we felt were important to the a and e and the NHS as a hole. We concluded as a group waiting time. then we just went of and found as much information as we could for waiting time and patient information that was needed to inform the public with the NHS and the A and E service.
Creating a game:
Within our group we wanted to create something for the display and the game to do with patient waiting – therefore came the idea of the ‘waiting game.’ the purpose of this game was for people to follow the instructions then this would follow through the game. Our game consisted of a plan of a hospital where each square relates to a hospital room therefore show casing a floor plan of what a general hospital looks like.
To make the game interesting for the audience we decided to go for a blue background sheet of paper therefore this would stand out and not come across boring to the audience. The purpose of this game was to use the colour tokens and move around the board using the spinner, when you landed on a room you either picked up a green card or a white card portraying a bunch of information about the game.

Feed back from the game:
As a team we actually worked together well and each did different parts of the game to make it come together one member wasn’t there therefore it was harder with three but we managed as we each took on important roles within the design process. I had to create the cards, the tokens and together we worked out the purpose of the game.
When we went round and we then got our feed back, people found it too confusing. Which is fair enough, I think through the game we lost he purpose a little bit but from this happening we knew what we needed to change in order to complete the designs for the final display.